Peace Bringer¶
There goes Diana, peace bringer. She has won many a victory with her sword, but her greatest deed was convincing two nations to stop fighting.
Prerequisite: You conduct a successful negotiation on which the fate of a nation or a world stands.
Effect: Your choice of your Reason or Presence increases by 1 (to a maximum of 6). Additionally, choose one of the following benefits:
- Calm Heads Prevail: When you make a test to stop combat and start a negotiation, you always obtain a tier 3 outcome.
- Drop Your Sword: When you succeed on a test using the Intimidate skill, you can cause affected creatures to drop any items they are holding.
- Hear Me Out: While you are present in a negotiation, an NPC's starting patience increases by 3 (to a maximum of 5).
- Many Paths to Peace: When you make a test with a skill from the interpersonal skill group, you can use any characteristic of your choice for the test.