Hit and Run¶
Staying in constant motion helps you slip out of reach after a brutal assault.
Melee, Strike, Weapon | Main action |
---|---|
📏 Melee 1 | 🎯 One creature or object |
Power Roll + Might:
- ≤11: 2 + M damage
- 12-16: 5 + M damage
- 17+: 7 + M damage; A < STRONG, slowed (save ends)
Effect: You can shift 1 square.