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Hit and Run

Staying in constant motion helps you slip out of reach after a brutal assault.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature or object

Power Roll + Might:

  • ≤11: 2 + M damage
  • 12-16: 5 + M damage
  • 17+: 7 + M damage; A < STRONG, slowed (save ends)

Effect: You can shift 1 square.