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Chosen One

Perhaps the stars marked you out at birth, or maybe your name appears in an ancient prophecy. In any case, a sinister cult has decided that you're important to their plansβ€”though you don't particularly like the fate those plans have in store for you.

Benefit: You have 3 destiny points. Whenever you spend your Heroic Resource for your class, you can spend 1 or more destiny points instead. Each time you earn a Victory, you regain 1 destiny point.

Drawback: Whenever you spend 1 or more destiny points, you take 1d10 psychic damage that can't be reduced in any way, and the cult that seeks you becomes aware of your location.