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Protection

An NPC with the protection motivation has land, people, information, items, or an organization they want protected above all else. Keeping

their charge safe is a duty they hold dear, and aiding in that protection earns their favor. Most people have friends or family they wish to protect, but an NPC with the protection motivation believes in doing so at any cost.

An NPC with the protection pitfall is happy to leave others to fend for themselves. They don't believe it's their responsibility to protect anyone other than themself, and might be outright disgusted at the thought of risking their life or their property to protect others.

Arguments that appeal to a protection motivation contend that helping the heroes allows an NPC to better protect their charge. Example arguments include the following:

  • "Dead soldiers grow the necromancer's ranks. Total annihilation is the only way to defeat her. March with us now, while her army is small, and we'll defeat her. Or you could gamble that someone else tries, fails, and suddenly she's at the border, ready to overrun your kingdom with an army tenfold larger than what it is now."
  • "I understand your grandchild is hell-bent on joining the service. I happen to have a magic suit of armor that could help them ward off the blows of monsters and ruffians. I'd be happy to give it to you, in exchange for borrowing your griffons for a few days. After all, I won't need the armor if I can simply fly over the marsh's monsters."