Your Entrails Are Your Extrails! (3 Ferocity)¶
Hard for them to fight when they're busy holding in their giblets.
Melee, Strike, Weapon | Main action |
---|---|
📏 Melee 1 | 🎯 One creature or object |
Power Roll + Might:
- ≤11: 3 + M damage; M < WEAK, bleeding (save ends)
- 12-16: 5 + M damage; M < AVERAGE, bleeding (save ends)
- 17+: 8 + M damage; M < STRONG, bleeding (save ends)
Effect: While bleeding this way, the target takes damage equal to your Might score at the end of each of your turns.