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Devil High Judge


Devil, Infernal

Devil High Judge

Level 6
Leader
EV 32
1MSize
7Speed
181Stamina
2Stability
6Free Strike
ImmunityFire 5
Weakness
MovementFly
With Captain
M+1Might
A+3Agility
R+0Reason
I+1Intuition
P+2Presence
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Main action

Infernal Decree

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 12
TargetThree creatures or objects
Power Roll+ 4
!10 damage; P < 2 the target can't hide (save ends)
@15 damage; P < 3 the target can't hide (save ends)
#19 damage; P < 4 the target can't hide (save ends)
2 MaliceWhile a target is unable to hide this way, any strike against them made by a devil gains an edge.
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Maneuver

Compel the Jury

KeywordsMagicRangedStrike
ActionManeuver
DistanceRanged 12
TargetTwo creatures
Power Roll+ 4
!I < 2 the target is charmed (save ends)
@I < 3 the target is charmed (save ends)
#I < 4 the target is charmed (save ends)
Effect

While charmed this way, a creature treats the high judge as an ally, and the high judge can spend 1 Malice on their turn to make that creature move up to 3 squares.

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Triggered action

Devilish Suggestion

KeywordsMagicRanged
ActionTriggered action
DistanceRanged 5
TargetThe triggering creature
!The target is charmed (save ends).
@The high judge chooses a new target for the strike.
#The target takes a bane on the strike.
Trigger

A creature targets the high judge with a strike.

Effect

The target makes a Presence test.

While charmed this way, a creature treats the high judge as an ally, and the high judge can spend 1 Malice on their turn to make that creature move up to 3 squares.

**
Trait

End Effect

At the end of each of their turns, the high judge can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

**
Trait

True Name

If a creature within 10 squares speaks the high judge's true name, the high judge loses their damage immunities, any nondamaging effects of their signature ability, and their Devilish Suggestion triggered action until the end of the encounter.

*Villain Actions
**

All Rise

KeywordsAreaMagic
Distance3 burst
TargetEach enemy in the area
!15 psychic damage; the target is charmed (save ends)
@12 psychic damage; the target is charmed (save ends)
#7 psychic damage
Effect

The target makes a Presence test.

While charmed this way, a creature treats the high judge as an ally, and the high judge can spend 1 Malice on their turn to make that creature move up to 3 squares.

**

Heed My Decree

KeywordsArea
Distance5 burst
TargetSelf and each ally in the area
Effect

Each target shifts up to their speed. The high judge can make each creature charmed by All Rise, Compel the Jury, or Devilish Suggestion move up to half that creature's speed.

**

Deceptive Stratagem

KeywordsMagicRanged
DistanceRanged 12
TargetOne creature
Effect

If the target is an ally or a creature charmed by All Rise, Compel the Jury, or Devilish Suggestion, the high judge and the target teleport to swap places. Each ally within 12 squares of the high judge can then make a free strike against a target of the high judge's choice. Each creature charmed by All Rise, Compel the Jury, or Devilish Suggestion makes a free strike against a target of the high judge's choice.

Source: Draw Steel: Monsters · printing 1.01