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Devil Jurist


Devil, Infernal

Devil Jurist

Level 5
Elite Artillery
EV 28
1MSize
6Speed
120Stamina
0Stability
7Free Strike
ImmunityFire 5
Weakness
MovementFly
With Captain
M+0Might
A+2Agility
R+1Reason
I+1Intuition
P+3Presence
**
Trait

Hellfire

Fire damage dealt by the jurist ignores damage immunity.

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Main action

Fire and Brimstone

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 12
TargetTwo creatures or objects
Power Roll+ 3
!10 fire damage
@15 fire damage; A < 2 burning (save ends)
#18 fire damage; A < 3 burning (save ends)
Effect

A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

1+ MaliceThe jurist can target one additional creature or object for each Malice spent.
ll
Main action

Dismissal with Prejudice

KeywordsAreaMagic
ActionMain action
Distance2 burst
TargetEach enemy in the area
Power Roll+ 3
!6 damage; slide 1
@10 damage; slide 3
#12 damage; slide 5
Effect

If the target has M < 2, the forced distance movement gains a +3 bonus.

ff
Maneuver

Ashes to Ashes

KeywordsMagicRanged
ActionManeuver
DistanceRanged 12
TargetOne creature
Effect

If the target is burning (see Fire and Brimstone), they take 6 fire damage.

))
Triggered action

Devilish Charm

KeywordsMagicRanged
ActionTriggered action
DistanceRanged 5
TargetThe triggering creature
!The jurist chooses a new target for the strike.
@The jurist halves the triggering damage.
#The target takes a bane on the strike.
Trigger

A creature targets the jurist with a strike.

Effect

The target makes a Presence test.

**
Trait

True Name

If a creature within 10 squares speaks the jurist's true name, the jurist loses their fire immunity, any nondamaging effects of their signature ability, and their Devilish Charm ability until the end of the encounter.

Source: Draw Steel: Monsters · printing 1.01