Devil Jurist¶
Devil, Infernal
Devil Jurist
Level 5
Elite Artillery
EV 28
1MSize
6Speed
120Stamina
0Stability
7Free Strike
M+0Might
A+2Agility
R+1Reason
I+1Intuition
P+3Presence
*
Trait
Hellfire
Fire damage dealt by the jurist ignores damage immunity.
l
Main action
Fire and Brimstone
Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 12
TargetTwo creatures or objects
Power Roll+ 3
!10 fire damage
@15 fire damage; A < 2 burning (save ends)
#18 fire damage; A < 3 burning (save ends)
Effect
A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.
l
Main action
Dismissal with Prejudice
KeywordsAreaMagic
ActionMain action
Distance2 burst
TargetEach enemy in the area
Power Roll+ 3
!6 damage; slide 1
@10 damage; slide 3
#12 damage; slide 5
Effect
If the target has M < 2, the forced distance movement gains a +3 bonus.
f
Maneuver
Ashes to Ashes
KeywordsMagicRanged
ActionManeuver
DistanceRanged 12
TargetOne creature
Effect
If the target is burning (see Fire and Brimstone), they take 6 fire damage.
KeywordsMagicRanged
ActionTriggered action
DistanceRanged 5
TargetThe triggering creature
!The jurist chooses a new target for the strike.
@The jurist halves the triggering damage.
#The target takes a bane on the strike.
Trigger
A creature targets the jurist with a strike.
Effect
The target makes a Presence test.
*
Trait
True Name
If a creature within 10 squares speaks the jurist's true name, the jurist loses their fire immunity, any nondamaging effects of their signature ability, and their Devilish Charm ability until the end of the encounter.
Source: Draw Steel: Monsters ·
printing 1.01