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Devil Malice


Malice Features

Devil Malice

At the start of any devil's turn, you can spend Malice to activate one of the following features.
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Bureaucratic Tape

3 Malice
One devil acting this turn uses a signature ability against an adjacent creature. On a tier 3 outcome, the target of the ability has a double bane on strikes (save ends).
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Underhanded Tactics

5+ Malice
One or two devils can teleport to a space adjacent to one or more creatures who aren't hidden and make a free strike. For each 2 additional Malice spent on this feature, one additional devil can teleport.
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Read the Small Print

7 Malice
Each enemy in the encounter is subject to a bad deal proposed by the devils. An enemy must choose between having damage weakness 5 or taking a bane on power rolls. The bad deal lasts until the end of the encounter.
Source: Draw Steel: Monsters · printing 1.01