Devil Magistrate¶
Devil Magistrate
Edge of the Law
The magistrate shifts up to 3 squares before or after using this ability, or between each strike.
Verdict
Justice Turns Its Gaze
The magistrate turns invisible until the start of their next turn, and can attempt to hide as a free maneuver before the end of the current turn.
Devilish Charm
A creature targets the magistrate with a strike.
The target makes a Presence test.
Leading
Whenever the magistrate moves away from an enemy who is adjacent to one of the magistrate's allies, they can shift instead.
True Name
If a creature within 10 squares speaks the magistrate's true name, the magistrate loses their damage immunities, any nondamaging effects of their signature ability, and their Devilish Charm ability until the end of the encounter.
*Malice Features
At the start of any devil's turn, you can spend Malice to activate one of the following features. Devil Malice
Bureaucratic Tape
One devil acting this turn uses a signature ability against an adjacent creature. On a tier 3 outcome, the target of the ability has a double bane on strikes (save ends).
Underhanded Tactics
One or two devils can teleport to a space adjacent to one or more creatures who aren't hidden and make a free strike. For each 2 additional Malice spent on this feature, one additional devil can teleport.
Read the Small Print
Each enemy in the encounter is subject to a bad deal proposed by the devils. An enemy must choose between having damage weakness 5 or taking a bane on power rolls. The bad deal lasts until the end of the encounter.