Devil Magistrate¶
Devil, Infernal
Devil Magistrate
Level 6
Elite Harrier
EV 32
1MSize
7Speed
160Stamina
0Stability
7Free Strike
M+1Might
A+3Agility
R+0Reason
I+1Intuition
P+2Presence
l
Main action
Edge of the Law
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 3
Effect
The magistrate shifts up to 3 squares before or after using this ability, or between each strike.
l
Main action
Verdict
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature
Power Roll+ 3
!11 damage
@17 damage
#21 damage
f
Maneuver
Justice Turns Its Gaze
Keywords-
ActionManeuver
DistanceSelf
TargetSelf
Effect
The magistrate turns invisible until the start of their next turn, and can attempt to hide as a free maneuver before the end of the current turn.
KeywordsMagicRanged
ActionTriggered action
DistanceRanged 5
TargetThe triggering creature
!The magistrate chooses a new target for the strike.
@The magistrate halves the triggering damage.
#The target takes a bane on the strike.
Trigger
A creature targets the magistrate with a strike.
Effect
The target makes a Presence test.
*
Trait
Leading
Whenever the magistrate moves away from an enemy who is adjacent to one of the magistrate's allies, they can shift instead.
*
Trait
True Name
If a creature within 10 squares speaks the magistrate's true name, the magistrate loses their damage immunities, any nondamaging effects of their signature ability, and their Devilish Charm ability until the end of the encounter.
Source: Draw Steel: Monsters ·
printing 1.01