Devil Legate¶
Devil Legate
Infernal Pike
If the targets are adjacent to each other, this ability deals an extra 3 damage.
Writ of Execution
If this ability is used as part of the Charge main action, the legate ignores difficult terrain during the charge. Each creature and object whose space the legate moves through takes the damage from this ability, but not its additional effects.
Law and Order
Devilish Charm
A creature targets the legate with a strike.
The target makes a Presence test.
Hellish Bailiff
The legate has damage immunity 3 while in one of the Seven Cities of Hell or within 10 squares of a non-minion devil who is of a higher level than them.
True Name
If a creature within 10 squares speaks the legate's true name, the legate loses their damage immunities, any nondamaging effects of their signature ability, and their Devilish Charm ability until the end of the encounter.
*Malice Features
At the start of any devil's turn, you can spend Malice to activate one of the following features. Devil Malice
Bureaucratic Tape
One devil acting this turn uses a signature ability against an adjacent creature. On a tier 3 outcome, the target of the ability has a double bane on strikes (save ends).
Underhanded Tactics
One or two devils can teleport to a space adjacent to one or more creatures who aren't hidden and make a free strike. For each 2 additional Malice spent on this feature, one additional devil can teleport.
Read the Small Print
Each enemy in the encounter is subject to a bad deal proposed by the devils. An enemy must choose between having damage weakness 5 or taking a bane on power rolls. The bad deal lasts until the end of the encounter.