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Devil Notary


Monster

Devil Notary

Devil, Infernal
Level 5
Minion Hexer
EV 7 for four minions
1MSize
6Speed
8Stamina
0Stability
3Free Strike
ImmunityFire 5
Weakness
Movement
With Captain+5 bonus to ranged distance
M+0Might
A+1Agility
R+3Reason
I+1Intuition
P+2Presence
l

Importunity

Signature
KeywordsMagicRangedStrike
DistanceRanged 5
TargetOne creature or object per minion
Power Roll+ 3
!3 fire damage
@5 fire damage; R < 2 the target takes a bane on their next strike
#6 fire damage; R < 3 the target takes a bane on their next strike
Effect

One non-minion devil within 5 squares of the notary gains an edge on their next strike.

*

True Name

If a creature within 10 squares speaks the notary's true name, the notary loses their fire immunity and any nondamaging effects of their signature ability until the end of the encounter.

*Malice Features

At the start of any devil's turn, you can spend Malice to activate one of the following features. Devil Malice

*

Bureaucratic Tape

One devil acting this turn uses a signature ability against an adjacent creature. On a tier 3 outcome, the target of the ability has a double bane on strikes (save ends).

*

Read the Small Print

Each enemy in the encounter is subject to a bad deal proposed by the devils. An enemy must choose between having damage weakness 5 or taking a bane on power rolls. The bad deal lasts until the end of the encounter.

Source: Draw Steel: Monsters · printing 1.01