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Devil Defector


Devil, Infernal

Devil Defector

Level 5
Retainer Hexer
EV -
1MSize
6Speed
57Stamina
0Stability
5Free Strike
ImmunityFire 5
Weakness
MovementFly
With Captain
M+3Might
A+2Agility
R+3Reason
I+1Intuition
P+2Presence
ll
Main action

Black Flame

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetOne creature or object
Power Roll+ highest characteristic
!6 corruption or fire damage
@10 corruption or fire damage
#13 corruption or fire damage
))
Free triggered action

Tempting Offer

Encounter
KeywordsRangedStrike
ActionFree triggered action
DistanceRanged 10
TargetThe triggering creature
Trigger

A sapient enemy is reduced to 0 Stamina.

Effect

The defector makes an offer to keep the target alive. If the target accepts, they are reduced to 1 Stamina instead. On the target's next turn, the defector controls their move action and the target must use a signature ability against a creature of the defector's choice or immediately die. To have the target turn down the offer, the Diretor must spend 3 Malice.

**
Trait

True Name

If a creature within 10 squares speaks the defector's true name, the defector loses their damage immunities and their Tempting Offer triggered action until the end of the encounter.

Source: Draw Steel: Monsters · printing 1.01