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Time Raider Mind Healer Advancement Features


Features

Time Raider Mind Healer Advancement Features

Level 4 Advancement
🏹
Main action

Stim Charge

Encounter
Ranged
Distance
Ranged 3
Targets
One creature
Effect

The target can spend 1 Recovery, and has their speed doubled until the end of their next turn.

Level 7 Advancement
🏹
Main action

Mind Whelm

Encounter
PsionicRangedStrike
Distance
Ranged 3
Targets
One creature
Power Roll+ highest characteristic
!8 psychic damage; R < WEAK frightened (save ends)
@13 psychic damage; R < AVERAGE frightened (save ends)
#17 psychic damage; R < STRONG frightened (save ends)
Level 10 Advancement
❇️
Main action

Psychic Short Circuit

Encounter
AreaPsionic
Distance
2 burst
Targets
Each enemy in the area
Power Roll+ highest characteristic
!11 psychic damage
@16 psychic damage
#21 psychic damage
Effect

If the mind healer is dazed, frightened, or taunted, they can end one of those conditions and impose the same condition on one enemy in the area. Additionally, they can do the same for their mentor if the mentor is in the area and is dazed, frightened, or taunted.

Source: Draw Steel: Monsters · printing 1.01