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Dwarf Mortar Advancement Features


Features

Dwarf Mortar Advancement Features

Level 4 Advancement
🔳
Main action

Signal Shell

Encounter
AreaRangedWeapon
Distance
Special; see below
Targets
Each enemy in the area
Power Roll+ highest characteristic
!5 fire damage
@8 fire damage
#11 fire damage
Effect

The mortar fires a shell straight upward, which hovers 3 squares up in the air and sheds light below it in a 3 cube. Enemies illuminated by this light can't hide or turn invisible and can't benefit from concealment or cover. At the start of the mortar's next turn, the shell explodes to deal damage to enemies in the area.

Level 10 Advancement
🔳
Main action

Pacifier Shell

Encounter
AreaRangedWeapon
Distance
3 cube within 15
Targets
Each enemy in the area
Power Roll+ highest characteristic
!8 damage; I < WEAK dazed (save ends
@12 damage; I < AVERAGE dazed (save ends)
#16 damage; I < STRONG dazed (save ends) and prone
Level 7 Advancement
🔳
Main action

Screaming Shell

Encounter
AreaWeapon
Distance
10 x 1 line within 1
Targets
Each enemy in the area
Power Roll+ highest characteristic
!6 damage; P < WEAK frightened
@9 damage; P < AVERAGE frightened
#13 damage; P < STRONG frightened
Effect

Until the start of the mortar's next turn, strikes made against the mortar or any ally adjacent to them take a bane.

Source: Draw Steel: Monsters · printing 1.01