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Angulotl Hopper Advancement Features


Features

Angulotl Hopper Advancement Features

Level 4 Advancement
🗡
Main action

Leaping Attack

Encounter
MeleeStrikeWeapon
Distance
Melee 1
Targets
One creature or object
Power Roll+ highest characteristic
!5 damage; M < WEAK, prone
@9 damage; M < AVERAGE, prone
#12 damage; M < STRONG, prone
Effect

The hopper can jump up to their speed in a straight line before the strike without provoking opportunity attacks. If they jump 2 or more squares this way, they gain 1 surge.

Level 7 Advancement
🏹
Main action

Three-Poison Dart

Encounter
RangedStrikeWeapon
Distance
Ranged 5
Targets
One creature
Power Roll+ highest characteristic
!5 poison damage; M < WEAK, weakened (save ends)
@9 poison damage; M < AVERAGE, slowed and weakened (save ends)
#12 poison damage; M < STRONG, dazed, slowed, and weakened (save ends)
Level 10 Advancement
❗️
Triggered action

Trip of the Tongue

Encounter
Melee
Distance
Melee 5
Targets
One creature or object
Trigger

A creature moves within distance.

Effect

If the target has M < AVERAGE, their movement ends, they are knocked prone, and one ally within distance gains 2 surges.

Source: Draw Steel: Monsters · printing 1.01