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High Elf Weatherwise Advancement Features


Features

High Elf Weatherwise Advancement Features

Level 4 Advancement
🔳
Main action

Winter's Breath

Encounter
AreaMagic
Distance
3 cube within 1
Targets
Each enemy in the area
Power Roll+ highest characteristic
!3 cold damage; push 2
@5 cold damage; push 3
#8 cold damage; push 5
Effect

The weatherwise can teleport up to 5 squares before or after using this ability.

Level 7 Advancement
❇️
Main action

Spring's Rebirth

Encounter
AreaMagic
Distance
3 burst
Targets
Each ally in the area
Effect

Each target can spend a Recovery, and can choose one effect on them that can be ended by a saving throw. That effect instead ends at the end of their turn.

Level 10 Advancement
🔳
Main action

Autumn's Decay

Encounter
AreaMagic
Distance
3 cube within 1
Targets
Each enemy in the area
Power Roll+ highest characteristic
!6 corruption damage; P < WEAK prone and can't stand (save ends)
@10 corruption damage; P < AVERAGE prone and can't stand (save ends)
#14 corruption damage; P < STRONG prone and can't stand (save ends)
Source: Draw Steel: Monsters · printing 1.01