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Rival Conduit


Humanoid, Rival

Rival Conduit

Level 10
Elite Support
EV 48
1MSize
5Speed
240Stamina
1Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+4Might
A+1Agility
R+1Reason
I+5Intuition
P+3Presence
ll
Main action

Sunder the Very Skies

Signature
KeywordsMagicMeleeRangedStrike
ActionMain action
DistanceMelee 1 or ranged 10
TargetTwo creatures or objects
Power Roll+ 5
!15 damage; vertical slide 3; M < 3 5 lightning damage
@20 damage; vertical slide 4; M < 4 7 lightning damage
#24 damage; vertical slide 5; M < 5 9 lightning damage
Effect

The conduit or one ally within distance regains Stamina equal to half the damage dealt.

2 MaliceTwo additional allies within distance regain the same amount of Stamina.
ff
Maneuver

Empyrean Boon

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetSelf and five allies
Effect

Each target has a double edge on their next strike, and that strike deals an extra 10 holy damage. Additionally, they can vertical slide each creature targeted by the strike up to 2 squares.

**
Trait

Unwavering Defender

Damage dealt to any ally adjacent to the conduit is halved.

**
Trait

Rivalry

At the start of an encounter, the conduit chooses one creature within their line of effect. Both the conduit and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01