Rival Null¶
Summon
Rival Null
Humanoid, Rival
Level 10
Elite Harrier
EV 48
1MSize
7Speed
240Stamina
3Stability
10Free Strike
M+3Might
A+5Agility
R+4Reason
I+5Intuition
P+0Presence
Kinetic Danse
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Incapacitate
5 Malice
KeywordsMeleePsionicStrikeWeapon
ActionManeuver
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 5
!13 damage; R < 3 dazed and restrained (save ends)
@17 damage; R < 4 dazed and restrained (save ends)
#20 damage; R < 5 dazed and restrained (save ends)
Energy Conservation
The first time each round that the null is targeted by a strike, it takes a bane and the null halves the damage from it. The creature making the strike takes 10 damage.
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.
Source: Draw Steel: Monsters ·
printing 1.01