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Rival Null


Humanoid, Rival

Rival Null

Level 10
Elite Harrier
EV 48
1MSize
7Speed
240Stamina
3Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+5Agility
R+4Reason
I+5Intuition
P+0Presence
ll
Main action

Kinetic Danse

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 5
!15 damage; the null shifts up to 4 squares; A < 3 10 damage
@20 damage; the null shifts up to 5 squares; A < 4 15 damage
#24 damage; the null shifts up to 6 squares; A < 5 19 damage
ff
Maneuver

Incapacitate

KeywordsMeleePsionicStrikeWeapon
ActionManeuver
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 5
!13 damage; R < 3 dazed and restrained (save ends)
@17 damage; R < 4 dazed and restrained (save ends)
#20 damage; R < 5 dazed and restrained (save ends)
**
Trait

Energy Conservation

The first time each round that the null is targeted by a strike, it takes a bane and the null halves the damage from it. The creature making the strike takes 10 damage.

**
Trait

Rivalry

At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01