Rival Null¶
Humanoid, Rival
Rival Null
Level 10
Elite Harrier
EV 48
1MSize
7Speed
240Stamina
3Stability
10Free Strike
M+3Might
A+5Agility
R+4Reason
I+5Intuition
P+0Presence
l
Main action
Kinetic Danse
Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
KeywordsMeleePsionicStrikeWeapon
ActionManeuver
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 5
!13 damage; R < 3 dazed and restrained (save ends)
@17 damage; R < 4 dazed and restrained (save ends)
#20 damage; R < 5 dazed and restrained (save ends)
*
Trait
Energy Conservation
The first time each round that the null is targeted by a strike, it takes a bane and the null halves the damage from it. The creature making the strike takes 10 damage.
*
Trait
Rivalry
At the start of an encounter, the null chooses one creature within their line of effect. Both the null and the creature can add a d3 roll to power rolls they make against each other.
Source: Draw Steel: Monsters ·
printing 1.01