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Rival Fury


Humanoid, Rival

Rival Fury

Level 10
Elite Brute
EV 48
1MSize
5Speed
260Stamina
3Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+5Might
A+4Agility
R+0Reason
I+2Intuition
P+3Presence
ll
Main action

Seismic Crush

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 5
!15 damage; push 4
@21 damage; push 5
#25 damage; push 6
2 MaliceEach target who has M < 4 is bleeding and slowed (save ends).
ll
Main action

Death Grip

KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature
Power Roll+ 5
!15 damage; M < 3 grabbed
@21 damage; M < 4 grabbed
#25 damage; M < 5 grabbed
Effect

The target must be the fury's size or smaller. While the target is grabbed this way, the fury and their allies have a double edge on strikes against them.

**
Trait

Devastate

Once per turn, when the fury force moves a creature or object, or shifts adjacent to a creature or object, they can use a signature ability against that creature or object that has a double edge.

**
Trait

Rivalry

At the start of an encounter, the fury chooses one creature within their line of effect. Both the fury and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01