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Rival Shadow


Humanoid, Rival

Rival Shadow

Level 10
Elite Ambusher
EV 48
1MSize
5Speed
240Stamina
1Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+5Agility
R+3Reason
I+2Intuition
P+4Presence
ll
Main action

A Hush of Ash

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetTwo creatures or objects
Power Roll+ 5
!15 damage; A < 3 bleeding (save ends)
@21 damage; A < 4 bleeding (save ends)
#25 damage; A < 5 bleeding (save ends)
1 MaliceThe shadow can teleport up to 10 squares, then can attempt to hide.
ff
Maneuver

Envenomed Steel

Keywords-
ActionManeuver
DistanceSelf
TargetSelf
Effect

The shadow coats their weapon with poison. They have a double edge on their next strike, any potency for that strike increases by 2, and if the target has M < 4, they are weakened (save ends).

**
Trait

Exploit Weakness

The shadow deals an extra 10 damage to any target affected by a condition.

**
Trait

Rivalry

At the start of an encounter, the shadow chooses one creature within their line of effect. Both the shadow and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01