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Rival Tactician


Humanoid, Rival

Rival Tactician

Level 10
Elite Artillery
EV 48
1MSize
5Speed
220Stamina
2Stability
10Free Strike
Immunity
Weakness
Movement
With Captain
M+5Might
A+2Agility
R+4Reason
I+0Intuition
P+3Presence
ll
Main action

Forward Assault

Signature
KeywordsRangedStrikeWeapon
ActionMain action
DistanceRanged 10
TargetTwo creatures or objects
Power Roll+ 5
!15 damage
@21 damage; A < 4 prone and can't stand (EoT)
#25 damage; prone; A < 5 can't stand (EoT)
5 MaliceTwo allies within distance move up to their speed and can use a signature ability that has a double edge.
ll
Main action

Guardian From Afar

KeywordsAreaRangedWeapon
ActionMain action
Distance3 cube within 10
TargetOne creature in the area
Power Roll+ 5
!10 damage; M < 3 weakened (save ends)
@16 damage; M < 4 weakened (save ends)
#20 damage; M < 5 weakened (save ends)
Effect

Each ally in the area regains 10 Stamina.

))
Triggered action

Battlefield Control

KeywordsRanged
ActionTriggered action
DistanceRanged 10
TargetThe triggering enemy
Trigger

An enemy within distance willingly moves.

Effect

At any point during the movement, the tactician and one ally within distance can use a signature ability against the target.

**
Trait

Rivalry

At the start of an encounter, the tactician chooses one creature within their line of effect. Both the tactician and the creature can add a d3 roll to power rolls they make against each other.

Source: Draw Steel: Monsters · printing 1.01