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War Dog Arachnite


Monster

War Dog Arachnite

Humanoid, Soulless, War Dog
Level 6
Horde Artillery
EV 8
1LSize
5Speed
35Stamina
0Stability
4Free Strike
ImmunityPsychic 6
Weakness
MovementClimb
M+0Might
A+3Agility
R+2Reason
I+2Intuition
P+1Presence
l

Longarm Shrikegun

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 15
TargetOne creature or object
Power Roll+ 3
!7 damage
@9 damage
#11 damage; A < 3 bleeding (save ends)
Effect

This ability ignores cover and concealment. The arachnite chooses one of the following damage types when making the strike: acid, cold, fire, lightning, poison, psychic, or sonic.

2 MaliceThe arachnite can use this ability as if they were in the space of any ally within distance.
f

Web Vial

KeywordsAreaRanged
ActionManeuver
Distance2 cube within 10
TargetSpecial
Effect

The area is difficult terrain until the end of the encounter.

*

Eight-Eyed Sight

At the start of each of their turns, the arachnite automatically knows the location of each hidden creature within 10 squares of them.

*

Loyalty Collar

When the arachnite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 4 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 4+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 3 or lower.

*

Loyalty Unto Death

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetTwo war dogs
!Push 4; the enemy is frightened of the nearest non-minion war dog (save ends)
@Push 2; the enemy is frightened of the nearest non-minion war dog (EoT)
#Push 2
Effect

Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

Source: Draw Steel: Monsters · printing 1.01