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War Dog Hypokrite


Monster

War Dog Hypokrite

Humanoid, Soulless, War Dog
Level 4
Horde Ambusher
EV 6
1MSize
8Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
Movement
M+1Might
A+3Agility
R+0Reason
I+0Intuition
P+2Presence
l

Needle-Knife

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 3
!6 damage
@8 damage; A < 2 bleeding (save ends)
#10 damage; A < 3 bleeding and weakened (save ends)
Effect

This ability deals an extra 6 damage if the hypokrite is hidden or disguised.

)

Feign Death

KeywordsRanged
DistanceRanged 20
TargetSpecial
Trigger

The hypokrite takes damage.

Effect

The hypokrite detonates their loyalty collar to deal 2d6 damage to each adjacent enemy, but teleports to an unoccupied space adjacent to an ally within distance and remains alive.

*

Face in the Crowd

The hypokrite is invisible while adjacent to any ally who isn't hidden, and they can attempt to hide even while observed. Whenever they use the Hide maneuver, the hypokrite can disguise themself as another creature within line of effect.

*

Loyalty Collar

When the hypokrite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 4 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 4+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 3 or lower.

*

Loyalty Unto Death

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetTwo war dogs
!Push 4; the enemy is frightened of the nearest non-minion war dog (save ends)
@Push 2; the enemy is frightened of the nearest non-minion war dog (EoT)
#Push 2
Effect

Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

Source: Draw Steel: Monsters · printing 1.01