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War Dog Tetrarch


Humanoid, Soulless, War Dog

War Dog Tetrarch

Level 6
Leader
EV 32
1MSize
7Speed
180Stamina
2Stability
7Free Strike
Immunity
Weakness
Movement
With Captain
M+4Might
A+3Agility
R+2Reason
I+3Intuition
P+4Presence
ll
Main action

Houndblade

Signature
KeywordsChargeMeleeRangedStrikeWeapon
ActionMain action
DistanceMelee 1 or ranged 3
TargetTwo creatures or objects
Power Roll+ 4
!11 damage
@16 damage; taunted (EoT)
#19 damage; taunted (EoT)
Effect

A creature taunted this way takes a bane on strikes.

3 MaliceEach target loses 1d3 Recoveries.
ff
Maneuver

Get Them, You Dolts!

1 Malice per target
KeywordsRanged
ActionManeuver
DistanceRanged 10
TargetThree creatures
Effect

Each target shifts up to their speed and can make a free strike. If the free strike targets an enemy taunted by the tetrarch, it deals an extra 4 damage.

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Triggered action

Sneering Disregard

KeywordsRanged
ActionTriggered action
DistanceRanged 10
TargetThe triggering creature
Trigger

A creature within distance who is not taunted by the tetrarch targets the tetrarch with a power roll.

Effect

The power roll has a double bane. If the target obtains a tier 1 outcome, the tetrarch ignores any of the power roll's effects other than damage and the target is frightened of the tetrarch (save ends).

**

At the end of each of their turns, the tetrarch can take 10 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

*Villain Actions
**

Enter the Fray

KeywordsArea
Distance2 burst
TargetEach enemy in the area
Power Roll+ 4
!Push 2; I < 2 frightened (save ends)
@Push 4; I < 3 frightened (save ends)
#Push 5; I < 4 frightened (save ends)
Effect

The tetrarch can jump up to 7 squares before using this ability.

**

Lay Waste

KeywordsAreaRangedWeapon
DistanceFive 2 cubes within 20
TargetEach creature and object in the area
Power Roll+ 4
!7 fire damage; A < 2 slowed (EoT)
@13 fire damage; A < 3 slowed (save ends)
#16 fire damage; A < 4 slowed (save ends)
Effect

The area is set ablaze until the end of the encounter. While ablaze, the area is difficult terrain, and any creature takes 2 fire damage for each square in the area they enter for the first time in a round.

**

You Would Dare?!

Keywords-
DistanceSelf
TargetSelf
Effect

Until the end of the encounter, the tetrarch has damage immunity 2, and their Houndblade ability targets three creatures or objects.

Source: Draw Steel: Monsters · printing 1.01