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War Dog Doomthief


Monster

War Dog Doomthief

Humanoid, Soulless, War Dog
Level 5
Horde Defender
EV 7
1LSize
5Speed
40Stamina
2Stability
3Free Strike
Immunity
Weakness
Movement
M+3Might
A-1Agility
R+0Reason
I+3Intuition
P+1Presence
l

Ripper Shrikegun

Signature
KeywordsAreaWeapon
Distance10 x 3 line within 1
TargetEach enemy in the area
Power Roll+ 3
!3 damage; push 1
@5 damage; push 3
#6 damage; push 5; A < 3 slowed (save ends)
Effect

The doomthief can't willingly move on the same turn they use this ability.

*

Doom Magnet

The doomthief emits a 3 aura of warped fate that blocks line of effect for any enemy ability that doesn't include them as a target.

f

Expanding Doom

ActionManeuver
DistanceSelf
TargetSelf
Effect

The doomthief has damage immunity 4 and the size of the aura from their Doom Magnet trait increases by 3, both until the start of their next turn.

*

Loyalty Collar

When the doomthief is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 4 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 4+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 3 or lower.

*

Loyalty Unto Death

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetTwo war dogs
!Push 4; the enemy is frightened of the nearest non-minion war dog (save ends)
@Push 2; the enemy is frightened of the nearest non-minion war dog (EoT)
#Push 2
Effect

Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

Source: Draw Steel: Monsters · printing 1.01