War Dog Doomthief¶
Monster
War Dog Doomthief
Humanoid, Soulless, War Dog
Level 5
Horde Defender
EV 7
1LSize
5Speed
40Stamina
2Stability
3Free Strike
M+3Might
A-1Agility
R+0Reason
I+3Intuition
P+1Presence
Ripper Shrikegun
Signature
KeywordsAreaWeapon
ActionMain action
Distance10 x 3 line within 1
TargetEach enemy in the area
Effect
The doomthief can't willingly move on the same turn they use this ability.
Doom Magnet
The doomthief emits a 3 aura of warped fate that blocks line of effect for any enemy ability that doesn't include them as a target.
Expanding Doom
4 Malice
ActionManeuver
DistanceSelf
TargetSelf
Effect
The doomthief has damage immunity 4 and the size of the aura from their Doom Magnet trait increases by 3, both until the start of their next turn.
Loyalty Collar
When the doomthief is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.
*Malice Features
At the start of any level 4 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 4+ Malice Features)
The war dog activates a Malice feature available to war dogs of level 3 or lower.
Loyalty Unto Death
5 Malice
KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetTwo war dogs
!Push 4; the enemy is frightened of the nearest non-minion war dog (save ends)
@Push 2; the enemy is frightened of the nearest non-minion war dog (EoT)
#Push 2
Source: Draw Steel: Monsters ·
printing 1.01