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War Dog Mischievite


Monster

War Dog Mischievite

Humanoid, Soulless, War Dog
Level 5
Horde Harrier
EV 7
1MSize
6Speed
35Stamina
0Stability
3Free Strike
Immunity
Weakness
Movement
M+1Might
A+3Agility
R+0Reason
I+2Intuition
P+0Presence
l

Fuse-Iron Knives

Signature
KeywordsMeleeRangedStrikeWeapon
DistanceMelee 1 or ranged 5
TargetTwo creatures
Power Roll+ 3
!5 damage
@7 damage
#8 damage; R < 3 the target is dazzled (save ends)
Effect

A dazzled target takes a bane on strikes and has line of effect only within 1 square.

f

Misdirection

KeywordsRanged
ActionManeuver
DistanceRanged 3
TargetOne ally or dazzled creature
Effect

The mischievite swaps positions with the target. An ally targeted by this ability can make a free strike before or after being swapped.

2 MaliceThe mischievite can use this ability as a triggered action when they are targeted by an ability. If they do, the swapped target becomes the new target of the triggering ability.
*

Crafty

The mischievite doesn't provoke opportunity attacks by moving.

*

Loyalty Collar

When the mischievite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 4 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 4+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 3 or lower.

*

Loyalty Unto Death

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetTwo war dogs
!Push 4; the enemy is frightened of the nearest non-minion war dog (save ends)
@Push 2; the enemy is frightened of the nearest non-minion war dog (EoT)
#Push 2
Effect

Each target who has a loyalty collar shifts up to their speed, then is reduced to 0 Stamina. After each target's Loyalty Collar trait is resolved, each enemy adjacent to either target makes a Presence test.

Source: Draw Steel: Monsters · printing 1.01