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Wode Elf Gweiadur


Monster

Wode Elf Gweiadur

Fey, Humanoid, Wode Elf
Level 3
Platoon Artillery
EV 10
1MSize
7Speed
40Stamina
0Stability
5Free Strike
Immunity
Weakness
MovementClimb
M+0Might
A+2Agility
R+0Reason
I+1Intuition
P+0Presence
l

Snare Bow

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 15
TargetOne creature or object
Power Roll+ 2
!7 damage
@11 damage
#14 damage; A < 2 restrained (save ends)
Effect

The gweiadur shifts up to 3 squares.

3 MaliceIf this ability restrains the target, one enemy adjacent to the target is also restrained (save ends).
f

You Activated My Trap!

KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 2
!4 damage; R < 0 the target is marked (save ends)
@6 damage; R < 1 slowed and the target is marked (save ends)
#9 damage; R < 2 slowed and the target is marked (save ends)
Effect

Allies gain an edge on abilities against a target marked by any wode elf.

*

Masking Glamor

Abilities targeting the gweiadur that would take a bane from cover or concealment have a double bane instead.

*Malice Features

At the start of any wode elf's turn, you can spend Malice to activate one of the following features. Wode Elf Malice

*

Forest Network

Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

*

Punishing Regrowth

Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

*

Vines Everywhere

Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01