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Wode Elf Green Seer


Monster

Wode Elf Green Seer

Fey, Humanoid, Wode Elf
Level 1
Platoon Hexer
EV 6
1MSize
7Speed
20Stamina
0Stability
3Free Strike
Immunity
Weakness
Movement
M+0Might
A+1Agility
R+0Reason
I+2Intuition
P+1Presence
l

The Forest's Embrace

Signature
KeywordsMagicRangedStrike
DistanceRanged 10
TargetOne creature or object
Power Roll+ 2
!5 damage
@7 damage; I < 1 restrained (save ends)
#9 damage; I < 2 restrained (save ends)
Effect

While restrained this way, a target can't search for hidden creatures.

f

The Natural Cycle

KeywordsMagicRangedStrike
ActionManeuver
DistanceRanged 10
TargetTwo creatures
Power Roll+ 2
!2 damage
@4 damage; P < 1 weakened (save ends)
#6 damage; P < 1 bleeding (save ends); the target has a double bane on strikes (save ends)
Effect

While bleeding or weakened this way, a target is covered in lichen.

)

Foreseen Punishment

KeywordsRanged
ActionFree triggered action
DistanceRanged 5
TargetThe triggering creature
Trigger

A creature uses a triggered action targeting the green seer or an ally within distance.

Effect

The green seer makes a free strike against the target after the target's triggered action is resolved.

*

Masking Glamor

Abilities targeting the green seer that would take a bane from cover or concealment have a double bane instead.

*Malice Features

At the start of any wode elf's turn, you can spend Malice to activate one of the following features. Wode Elf Malice

*

Forest Network

Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

*

Punishing Regrowth

Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

*

Vines Everywhere

Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01