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Wode Elf Yeoman


Monster

Wode Elf Yeoman

Fey, Humanoid, Wode Elf
Level 1
Minion Artillery
EV 3 for four minions
1MSize
7Speed
3Stamina
0Stability
2Free Strike
Immunity
Weakness
Movement
With Captain+1 damage bonus to strikes
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
l

Heavy Longbow

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 12
TargetOne creature or object per minion
Power Roll+ 2
!2 damage; push 1
@4 damage; push 2
#5 damage; push 3
*

Masking Glamor

Abilities targeting the yeoman that would take a bane from cover or concealment have a double bane instead.

*Malice Features

At the start of any wode elf's turn, you can spend Malice to activate one of the following features. Wode Elf Malice

*

Forest Network

Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

*

Punishing Regrowth

Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

*

Vines Everywhere

Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01