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Wode Elf Greenskeeper


Monster

Wode Elf Greenskeeper

Fey, Humanoid, Wode Elf
Level 1
Platoon Defender
EV 6
1MSize
7Speed
40Stamina
0Stability
3Free Strike
Immunity
Weakness
Movement
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
l

Growing Longsword

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 2
!5 damage
@7 damage
#9 damage
Effect

The target is taunted until the end of their next turn, and the greenskeeper shifts up to 3 squares.

2 MaliceThe distance increases to Melee 5.
f

Overgrowth

KeywordsAreaRanged
ActionManeuver
Distance3 cube within 10
TargetSpecial
Effect

The area is overgrown with heavy brush and brambles until the end of the encounter, providing cover and concealment for the greenskeeper and their allies. The area is difficult terrain for enemies and any enemy who starts their turn in the area takes 3 damage.

*

Masking Glamor

Abilities targeting the greenskeeper that would take a bane from cover or concealment have a double bane instead.

*Malice Features

At the start of any wode elf's turn, you can spend Malice to activate one of the following features. Wode Elf Malice

*

Forest Network

Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

*

Punishing Regrowth

Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

*

Vines Everywhere

Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01