Wode Elf Guerrilla¶
Fey, Humanoid, Wode Elf
Wode Elf Guerrilla
Level 3
Platoon Ambusher
EV 10
1MSize
7Speed
50Stamina
0Stability
5Free Strike
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
l
Main action
Splinter Dagger
Signature
KeywordsMagicMeleeRangedStrikeWeapon
ActionMain action
DistanceMelee 1 or ranged 5
TargetOne creature or object
Power Roll+ 2
Effect
The guerrilla can teleport up to 3 squares.
)
Free triggered action
Do Not Hesitate in the Wode
3 Malice
KeywordsRanged
ActionFree triggered action
DistanceRanged 20
TargetSelf and each ally
Special
The guerrilla must be acting as a captain.
Trigger
An ally ends their turn while the guerrilla hasn't acted this round.
Effect
The targets take their turn immediately. Each target gains an edge on abilities until the end of their turn.
*
Trait
Into the Green
The guerrilla can attempt to hide at the end of each of their turns.
*
Trait
Masking Glamor
Abilities targeting the guerrilla that would take a bane from cover or concealment have a double bane instead.
Source: Draw Steel: Monsters ·
printing 1.01