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Wode Elf Guerrilla


Fey, Humanoid, Wode Elf

Wode Elf Guerrilla

Level 3
Platoon Ambusher
EV 10
1MSize
7Speed
50Stamina
0Stability
5Free Strike
Immunity
Weakness
MovementTeleport
With Captain
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
ll
Main action

Splinter Dagger

Signature
KeywordsMagicMeleeRangedStrikeWeapon
ActionMain action
DistanceMelee 1 or ranged 5
TargetOne creature or object
Power Roll+ 2
!7 damage
@11 damage
#14 damage; M < 2 bleeding (save ends)
Effect

The guerrilla can teleport up to 3 squares.

3 MaliceThis ability targets one additional target, and deals an additional 3 damage if both targets are adjacent to each other.
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Free triggered action

Do Not Hesitate in the Wode

3 Malice
KeywordsRanged
ActionFree triggered action
DistanceRanged 20
TargetSelf and each ally
Special

The guerrilla must be acting as a captain.

Trigger

An ally ends their turn while the guerrilla hasn't acted this round.

Effect

The targets take their turn immediately. Each target gains an edge on abilities until the end of their turn.

**
Trait

Into the Green

The guerrilla can attempt to hide at the end of each of their turns.

**
Trait

Masking Glamor

Abilities targeting the guerrilla that would take a bane from cover or concealment have a double bane instead.

Source: Draw Steel: Monsters · printing 1.01