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Wode Elf Druid


Monster

Wode Elf Druid

Fey, Humanoid, Wode Elf
Level 2
Platoon Controller
EV 8
1MSize
7Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementClimb
M+0Might
A+1Agility
R+0Reason
I+0Intuition
P+2Presence
l

Entangling Vines

Signature
KeywordsAreaMagicRanged
Distance3 cube within 10
TargetEach enemy in the area
Power Roll+ 2
!5 damage; pull 1
@8 damage; pull 3; M < 1 slowed (save ends)
#10 damage; pull 5; M < 2 slowed (save ends)
Effect

While slowed this way, a target can't search for hidden creatures.

3 MaliceThe size of the cube and the potency both increase by 1.
f

The Wode Protects Us

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetSelf and three allies
Effect

Each target can teleport up to 10 squares to a space that has cover or concealment.

*

Masking Glamor

Abilities targeting the druid that would take a bane from cover or concealment have a double bane instead.

*Malice Features

At the start of any wode elf's turn, you can spend Malice to activate one of the following features. Wode Elf Malice

*

Forest Network

Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

*

Punishing Regrowth

Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

*

Vines Everywhere

Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01