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Wode Elf Sentry


Monster

Wode Elf Sentry

Fey, Humanoid, Wode Elf
Level 1
Platoon Support
EV 6
1MSize
7Speed
30Stamina
0Stability
3Free Strike
Immunity
Weakness
Movement
M+0Might
A+2Agility
R+0Reason
I+0Intuition
P+1Presence
l

Tracer Longbow

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 10
TargetOne creature or object
Power Roll+ 2
!5 damage
@7 damage
#9 damage; the target is marked (save ends)
Effect

Allies gain an edge on abilities against a target marked by any wode elf.

3 MaliceThe sentry targets two additional creatures or objects.
f

Death Blossom

2 Malice
KeywordsAreaWeapon
ActionManeuver
Distance5 burst
TargetEach marked enemy
Effect

Each target takes 3 damage.

*

Masking Glamor

Abilities targeting the sentry that would take a bane from cover or concealment have a double bane instead.

*Malice Features

At the start of any wode elf's turn, you can spend Malice to activate one of the following features. Wode Elf Malice

*

Forest Network

Each wode elf who ends this turn hidden can shift up to their speed while remaining hidden.

*

Punishing Regrowth

Until the end of the round, each wode elf gains an edge on abilities, and their strikes can slide a target up to 2 squares in addition to their usual effects. If a strike already imposes forced movement, this slide happens after that forced movement. A creature force moved by a wode elf's strike who ends this forced movement in difficult terrain is restrained until the end of their next turn.

*

Vines Everywhere

Vines rapidly grow across the entire encounter map. Each enemy in the encounter makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01