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War Dog Aerocite


Monster

War Dog Aerocite

Humanoid, Soulless, War Dog
Level 8
Horde Harrier
EV 10
1MSize
8Speed
50Stamina
0Stability
3Free Strike
Immunity
Weakness
MovementFly
M+0Might
A+4Agility
R+1Reason
I+3Intuition
P+1Presence
l

Dive Bomb

Signature
KeywordsMeleeStrikeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 4
!7 damage
@10 damage; vertical slide 2
#12 damage; vertical slide 3
1 MaliceAn enemy forced moved by this ability is grabbed instead.
f

Caustic Paste Bomb

KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 5
TargetEach creature or object in the area
Power Roll+ 4
!2 acid damage; M < 2 slowed (save ends)
@4 acid damage; M < 3 slowed (save ends)
#6 acid damage; M < 4 slowed (save ends)
Effect

The area is difficult terrain.

*

Jetwing Agility

If the aerocite moves 5 or more squares on their turn, strikes made against them take a bane until the start of their next turn.

*

Loyalty Collar

When the aerocite is reduced to 0 Stamina, their loyalty collar explodes, dealing 3d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 7 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 7+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 6 or lower.

*

Alchemical Cloud

A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

Source: Draw Steel: Monsters · printing 1.01