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War Dog Draconite


Monster

War Dog Draconite

Humanoid, Soulless, War Dog
Level 7
Minion Brute
EV 9 for four minions
2Size
5Speed
13Stamina
2Stability
4Free Strike
Immunity
Weakness
Movement
With Captain+3 damage bonus to strikes
M+4Might
A+1Agility
R-2Reason
I-1Intuition
P+2Presence
l

Greatsword and Roar

Signature
KeywordsChargeMeleeStrikeWeapon
DistanceMelee 2
TargetOne creature or object per minion
Power Roll+ 4
!4 damage
@4 damage, 3 psychic damage
#4 damage, 4 psychic damage; the target must move their speed in a straight line away from the draconite
Effect

If this damage leaves the target winded, they are frightened of the draconite until the end of the target's next turn.

*

Loyalty Collar

When the draconite is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 7 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 7+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 6 or lower.

*

Alchemical Cloud

A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

Source: Draw Steel: Monsters · printing 1.01