War Dog Saboteur¶
Monster
War Dog Saboteur
Humanoid, Soulless, War Dog
Level 7
Minion Ambusher
EV 9 for four minions
1SSize
6Speed
12Stamina
0Stability
4Free Strike
M-1Might
A+2Agility
R+4Reason
I+3Intuition
P+1Presence
Fuse-Iron Bomb
Signature
KeywordsRangedWeapon
ActionMain action
DistanceRanged 5
TargetOne creature or object per minion
Effect
The space the target occupies fills with dark smoke and blocks line of effect until the start of the saboteur's next turn.
Loyalty Collar
When the saboteur is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.
*Malice Features
At the start of any level 7 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 7+ Malice Features)
The war dog activates a Malice feature available to war dogs of level 6 or lower.
Alchemical Cloud
7 Malice
A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.
Source: Draw Steel: Monsters ·
printing 1.01