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War Dog Saboteur


Monster

War Dog Saboteur

Humanoid, Soulless, War Dog
Level 7
Minion Ambusher
EV 9 for four minions
1SSize
6Speed
12Stamina
0Stability
4Free Strike
Immunity
Weakness
Movement
With Captain+5 bonus to ranged distance
M-1Might
A+2Agility
R+4Reason
I+3Intuition
P+1Presence
l

Fuse-Iron Bomb

Signature
KeywordsRangedWeapon
DistanceRanged 5
TargetOne creature or object per minion
Power Roll+ 4
!4 fire damage
@7 fire damage; push 1
#8 fire damage; push 3
Effect

The space the target occupies fills with dark smoke and blocks line of effect until the start of the saboteur's next turn.

*

Loyalty Collar

When the saboteur is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 7 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 7+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 6 or lower.

*

Alchemical Cloud

A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

Source: Draw Steel: Monsters · printing 1.01