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War Dog Ballistite


Monster

War Dog Ballistite

Soulless, War Dog
Level 8
Horde Artillery
EV 10
1LSize
0Speed
72Stamina
5Stability
4Free Strike
Immunity
Weakness
Movement
M+4Might
A-2Agility
R+2Reason
I+3Intuition
P+2Presence
l

Biokinetic Ballista

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 15
TargetTwo creatures or objects
Power Roll+ 4
!7 damage; push 1
@10 damage; push 3
#11 damage; push 5
Effect

Any target pushed into an obstacle is knocked prone, and if they have M < 3 they are restrained (save ends).

f

Kill Zone

KeywordsAreaMagicRanged
ActionManeuver
Distance3 cube within 12
TargetSpecial
Effect

Until the start of the ballistite's next turn, the area is difficult terrain, and any ranged ability targeting an enemy in the area deals an extra 8 damage.

*

Set Up and Tear Down

At the start of each of the ballistite's turns, they can gain a +4 bonus to speed until the end of their turn. While their speed is greater than 0 by any means, they can't use main actions or maneuvers.

*

Loyalty Collar

When the ballistite is reduced to 0 Stamina, their loyalty collar explodes, dealing 3d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 7 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 7+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 6 or lower.

*

Alchemical Cloud

A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

Source: Draw Steel: Monsters · printing 1.01