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War Dog Firestarter


Monster

War Dog Firestarter

Humanoid, Soulless, War Dog
Level 8
Horde Hexer
EV 10
1MSize
5Speed
45Stamina
0Stability
3Free Strike
ImmunityFire 8
Weakness
Movement
M+0Might
A+2Agility
R+3Reason
I+4Intuition
P+1Presence
l

Twin Flamebelchers

Signature
KeywordsAreaWeapon
Distance10 x 1 line within 1
TargetEach creature and object in the area
Power Roll+ 4
!3 fire damage; A < 2 the target is seared (save ends)
@6 fire damage; A < 3 the target is seared (save ends)
#8 fire damage; A < 4 the target is seared (save ends)
Effect

A seared creature takes a bane on strikes and has damage weakness 5. If this ability obtains a tier 3 outcome against one or more creatures who are already seared, the firestarter can use Enflame as a free triggered action.

f

Enflame

KeywordsMagicRanged
ActionManeuver
DistanceRanged 10
TargetSpecial
Power Roll+ 4
!2 fire damage
@4 fire damage; A < 3 the target is seared (save ends)
#6 fire damage; A < 4 the target is seared (save ends)
Effect

This ability targets each enemy within 2 squares of any seared creature within distance.

*

Loyalty Collar

When the firestarter is reduced to 0 Stamina, their loyalty collar explodes, dealing 3d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 7 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 7+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 6 or lower.

*

Alchemical Cloud

A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

Source: Draw Steel: Monsters · printing 1.01