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War Dog Shriketroop


Monster

War Dog Shriketroop

Humanoid, Soulless, War Dog
Level 7
Minion Artillery
EV 9 for four minions
1MSize
5Speed
10Stamina
0Stability
4Free Strike
Immunity
Weakness
Movement
With CaptainGain an edge on strikes
M+1Might
A+4Agility
R+3Reason
I+1Intuition
P+1Presence
l

Canis Shrikegun

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 10
TargetOne creature or object per minion
Power Roll+ 4
!4 damage
@7 damage
#8 damage; I < 3 the target is frightened of all shriketroops (EoT)
Effect

The target must move their speed in a straight line away from the shriketroop.

*

Loyalty Collar

When the shriketroop is reduced to 0 Stamina, their loyalty collar explodes, dealing 2d6 damage to each adjacent enemy and object.

*Malice Features

At the start of any level 7 or higher war dog's turn, you can spend Malice to activate one of the following features. War Dog Malice (Level 7+ Malice Features)

*

Prior Malice Features

3-7 Malice

The war dog activates a Malice feature available to war dogs of level 6 or lower.

*

Alchemical Cloud

A bank of choking chemicals sweeps across the area of the encounter map. Each enemy in the encounter makes a Might test.

Source: Draw Steel: Monsters · printing 1.01