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Gnoll Abyssal Archer


Monster

Gnoll Abyssal Archer

Abyssal, Gnoll
Level 2
Horde Artillery
EV 4
1MSize
5Speed
15Stamina
1Stability
3Free Strike
Immunity
Weakness
Movement
M+0Might
A+2Agility
R+1Reason
I+0Intuition
P-1Presence
l

Dark Longbow

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 10
TargetOne creature or object
Power Roll+ 2
!5 corruption damage
@6 corruption damage
#8 corruption damage; M < 2 slowed (save ends)
Effect

This ability gains an edge against any target not at full Stamina.

f

Archer's Cackletongue

KeywordsArea
ActionManeuver
Distance2 burst
TargetSelf and each ally in the area
Effect

Until the end of their next turn, each target gains an edge on their next strike. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.

*

Distant Death Frenzy

Whenever a non-minion ally within 5 squares of the abyssal archer is reduced to 0 Stamina, the abyssal archer can make a ranged free strike.

*

Bloodscent

The abyssal archer doesn't need line of effect to use their abilities against any creature who isn't at full Stamina, as long as a size 1 opening exists between the archer and the target.

*Malice Features

At the start of any gnoll's turn, you can spend Malice to activate one of the following features. Gnoll Malice

*

📏 1 cube within 3 | 🎯 Special

Effect

A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

Effect

While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

*

Bloodpool

One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.

*

Echoes of Laughter

Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

Source: Draw Steel: Monsters · printing 1.01