Gnoll Carnage¶
Gnoll Carnage
Shrapnel Whip
An ally targeted by this ability ignores the damage and can make a free strike.
Carnage's Cackletongue
Each target deals an extra 3 damage with their next strike until the start of the carnage's next turn. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.
Death Rampage
Whenever a non-minion ally within 5 squares of the carnage is reduced to 0 Stamina, the carnage can move up to their speed, then can either make a melee free strike against two creatures or use Shrapnel Whip against one creature.
At the end of each of their turns, the carnage can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.
Endless Hunger
If the carnage is reduced to 0 Stamina while there are still gnolls on the encounter map, one gnoll on the map is transformed into a gnoll carnage, keeping their current Stamina.
*Villain Actions
Call Up From the Abyss
The carnage summons four abyssal hyenas into unoccupied spaces within distance.
Edacity
Each target moves up to their speed and can make a free strike. Any creature damaged by one of these free strikes who has M < 2 is knocked prone.
Deepest Wounds
The carnage's eyes and all exposed blood within distance glow bright red. Each target makes a Presence test.
Until the end of the encounter, all gnolls have a double edge on power rolls that target a winded enemy.
*Malice Features
At the start of any gnoll's turn, you can spend Malice to activate one of the following features. Gnoll Malice
Iron Jaws
📏 1 cube within 3 | 🎯 Special
A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.
While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.
Bloodpool
One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.
Echoes of Laughter
Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.