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Gnoll Carnage


Abyssal, Gnoll

Gnoll Carnage

Level 2
Leader
EV 16
1MSize
5Speed
100Stamina
1Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+3Might
A+3Agility
R+0Reason
I+0Intuition
P+3Presence
ll
Main action

Shrapnel Whip

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 3
!8 damage; A < 1 bleeding (save ends)
@11 damage; A < 2 bleeding (save ends)
#14 damage; A < 3 bleeding and dazed (save ends)
Effect

An ally targeted by this ability ignores the damage and can make a free strike.

ff
Maneuver

Carnage's Cackletongue

KeywordsArea
ActionManeuver
Distance5 burst
TargetSelf and each ally in the area
Effect

Each target deals an extra 3 damage with their next strike until the start of the carnage's next turn. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.

**
Trait

Death Rampage

Whenever a non-minion ally within 5 squares of the carnage is reduced to 0 Stamina, the carnage can move up to their speed, then can either make a melee free strike against two creatures or use Shrapnel Whip against one creature.

**

At the end of each of their turns, the carnage can take 5 damage to end one effect on them that can be ended by a saving throw. This damage can't be reduced in any way.

**
Trait

Endless Hunger

If the carnage is reduced to 0 Stamina while there are still gnolls on the encounter map, one gnoll on the map is transformed into a gnoll carnage, keeping their current Stamina.

*Villain Actions
**

Call Up From the Abyss

KeywordsMagicRanged
DistanceRanged 10
TargetSpecial
Effect

The carnage summons four abyssal hyenas into unoccupied spaces within distance.

**

Edacity

KeywordsArea
Distance10 burst
TargetSelf and three allies
Effect

Each target moves up to their speed and can make a free strike. Any creature damaged by one of these free strikes who has M < 2 is knocked prone.

**

Deepest Wounds

KeywordsAreaMagic
Distance5 burst
TargetEach winded enemy in the area
!The target can't regain Stamina until the end of the encounter.
@The target can't regain Stamina (save ends).
#No effect
Effect

The carnage's eyes and all exposed blood within distance glow bright red. Each target makes a Presence test.

Effect

Until the end of the encounter, all gnolls have a double edge on power rolls that target a winded enemy.

Source: Draw Steel: Monsters · printing 1.01