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Gnoll Malice


Malice Features

Gnoll Malice

At the start of any gnoll's turn, you can spend Malice to activate one of the following features.
🔳
Maneuver

Iron Jaws

3 Malice
AreaRangedWeapon
|

📏 1 cube within 3** | **🎯 Special

!6 damage; bleeding (save ends)
@4 damage; bleeding (EoT)
#No effect.
Effect

A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

Effect

While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

👤

Bloodpool

5 Malice
One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.
🌀

Echoes of Laughter

7 Malice
Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.
Source: Draw Steel: Monsters · printing 1.01