Gnoll Wildling¶
Gnoll Wildling
Flail
Death Circle
Whenever a non-minion ally within 7 squares of the wildling is reduced to 0 Stamina, the wildling can move up to their speed.
*Malice Features
At the start of any gnoll's turn, you can spend Malice to activate one of the following features. Gnoll Malice
Iron Jaws
📏 1 cube within 3 | 🎯 Special
A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.
While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.
Bloodpool
One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.
Echoes of Laughter
Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.