Skip to content

Gnoll Chainflail


Monster

Gnoll Chainflail

Abyssal, Gnoll
Level 2
Minion Artillery
EV 4 for four minions
1MSize
5Speed
4Stamina
1Stability
3Free Strike
Immunity
Weakness
Movement
With Captain+1 damage bonus to strikes
M+2Might
A+0Agility
R+1Reason
I+0Intuition
P-2Presence
l

Chain Shotput

Signature
KeywordsRangedStrikeWeapon
DistanceRanged 8
TargetOne creature or object per minion
Power Roll+ 2
!3 damage
@4 damage; push 1
#6 damage; push 3
*

Death Circle

Whenever a non-minion ally within 5 squares of the chainflail is reduced to 0 Stamina, the chainflail can move up to their speed.

*Malice Features

At the start of any gnoll's turn, you can spend Malice to activate one of the following features. Gnoll Malice

*

📏 1 cube within 3 | 🎯 Special

Effect

A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

Effect

While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

*

Bloodpool

One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.

*

Echoes of Laughter

Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

Source: Draw Steel: Monsters · printing 1.01