Tusker Demon¶
Tusker Demon
Gore
If this ability is used as part of the Charge main action, it deals an extra 4 damage.
Vengeful Tusker
An enemy within distance deals damage to the tusker.
The tusker demon uses the Charge main action and Gore against the target.
Trample
The tusker demon can move through enemies' spaces at their usual speed. When the tusker enters a creature's space for the first time on a turn, that creature takes 5 damage. The tusker demon can end their turn in a prone size 1 creature's space, preventing the creature from standing up.
Lethe
While the tusker demon is winded, they gain an edge on strikes, and any strike made against them gains an edge.
*Malice Features
At the start of any gnoll's turn, you can spend Malice to activate one of the following features. Gnoll Malice
Iron Jaws
📏 1 cube within 3 | 🎯 Special
A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.
While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.
Bloodpool
One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.
Echoes of Laughter
Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.