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Tusker Demon


Monster

Tusker Demon

Abyssal, Demon, Gnoll
Level 2
Elite Brute
EV 16
3Size
7Speed
100Stamina
3Stability
5Free Strike
Immunity
Weakness
Movement
M+2Might
A-1Agility
R-3Reason
I+0Intuition
P-1Presence
l

Gore

Signature
KeywordsChargeMeleeStrikeWeapon
DistanceMelee 2
TargetTwo creatures or objects
Power Roll+ 2
!7 damage; push 1
@11 damage; push 2
#14 damage; push 3, prone
Effect

If this ability is used as part of the Charge main action, it deals an extra 4 damage.

)

Vengeful Tusker

KeywordsRanged
DistanceRanged 7
TargetThe triggering enemy
Trigger

An enemy within distance deals damage to the tusker.

Effect

The tusker demon uses the Charge main action and Gore against the target.

*

Trample

The tusker demon can move through enemies' spaces at their usual speed. When the tusker enters a creature's space for the first time on a turn, that creature takes 5 damage. The tusker demon can end their turn in a prone size 1 creature's space, preventing the creature from standing up.

*

Lethe

While the tusker demon is winded, they gain an edge on strikes, and any strike made against them gains an edge.

*Malice Features

At the start of any gnoll's turn, you can spend Malice to activate one of the following features. Gnoll Malice

*

📏 1 cube within 3 | 🎯 Special

Effect

A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

Effect

While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

*

Bloodpool

One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.

*

Echoes of Laughter

Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

Source: Draw Steel: Monsters · printing 1.01