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Gnoll Abyssal Summoner


Monster

Gnoll Abyssal Summoner

Abyssal, Gnoll
Level 2
Horde Support
EV 4
1MSize
5Speed
20Stamina
1Stability
2Free Strike
Immunity
Weakness
Movement
M+1Might
A+0Agility
R+0Reason
I+2Intuition
P+2Presence
l

Flame Wad

Signature
KeywordsMagicRangedStrike
DistanceRanged 5
TargetOne creature or object
Power Roll+ 2
!4 fire damage
@5 fire damage
#7 fire damage; I < 2 the target is burning (save ends)
Effect

A burning creature takes 1d6 fire damage at the start of each of their turns. A burning object takes 1d6 fire damage at the end of each round.

f

Call Abyssal Hyenas

KeywordsRanged
ActionManeuver
DistanceRanged 5
TargetSpecial
Effect

Two abyssal hyenas claw up from the ground in unoccupied spaces within distance.

f

Summoner's Cackletongue

KeywordsArea
ActionManeuver
Distance2 burst
TargetEach ally in the area
Effect

One abyssal hyena target turns into a gnoll marauder, keeping their current Stamina. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.

*

Death Frenzy

Whenever a non-minion ally within 5 squares of the abyssal summoner is reduced to 0 Stamina, the abyssal summoner moves up to their speed and can make a melee free strike.

*Malice Features

At the start of any gnoll's turn, you can spend Malice to activate one of the following features. Gnoll Malice

*

📏 1 cube within 3 | 🎯 Special

Effect

A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

Effect

While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

*

Bloodpool

One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.

*

Echoes of Laughter

Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

Source: Draw Steel: Monsters · printing 1.01