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Gnoll Cackler


Monster

Gnoll Cackler

Abyssal, Gnoll
Level 2
Horde Hexer
EV 4
1SSize
5Speed
15Stamina
1Stability
2Free Strike
Immunity
Weakness
Movement
M+0Might
A+0Agility
R+2Reason
I+2Intuition
P+2Presence
l

Moment of Brutality

Signature
KeywordsMagicRangedStrike
DistanceRanged 8
TargetOne creature
Power Roll+ 2
!4 psychic damage; I < 0 the target makes a free strike against a creature of the cackler's choice
@5 psychic damage; I < 1 the target makes a free strike against a creature of the cackler's choice
#7 psychic damage; I < 2 the target uses a signature ability against a creature of the cackler's choice
Effect

An ally targeted by this ability ignores the damage and can make a free strike.

f

Cackler's Cackletongue

KeywordsAreaMagic
ActionManeuver
Distance2 burst
TargetEach creature in the area
Effect

Each enemy target makes an Intuition test. If any target hasn't used their own Cackletongue maneuver on this turn, they can use it immediately at no cost.

Intuition Test
!Frightened (save ends)
@Frightened (EoT)
#No effect
*

Death Frenzy

Whenever a non-minion ally within 5 squares of the cackler is reduced to 0 Stamina, the cackler moves up to their speed and can make a melee free strike.

*Malice Features

At the start of any gnoll's turn, you can spend Malice to activate one of the following features. Gnoll Malice

*

📏 1 cube within 3 | 🎯 Special

Effect

A gnoll acting this turn drops an iron-jawed snare into the area. The first time any enemy moves into the area, they make an Agility test. If they were unaware of the snare, the test takes a bane.

Agility Test
!6 damage; bleeding (save ends)
@4 damage; bleeding (EoT)
#No effect.
Effect

While an enemy is bleeding this way, each gnoll in the encounter gains an edge on strikes made against them.

*

Bloodpool

One gnoll minion suddenly explodes into a pool of blood, splattering the area within 3 squares of them. Any gnoll who starts their turn in this area deals an extra 5 damage on their next strike before the end of their turn. Once per round, an abyssal hyena who starts their turn in the area turns into a gnoll marauder, keeping their current Stamina.

*

Echoes of Laughter

Until the end of the encounter, the encounter map is encased in a soundscape of laughter and howling. Each enemy takes a bane on the first power roll they make each round. Whenever a gnoll is killed, this effect is suppressed until the start of the next round.

Source: Draw Steel: Monsters · printing 1.01