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Fire Giant Chief


Monster

Fire Giant Chief

Fire Giant, Giant
Level 9
Leader
EV 44
5Size
10Speed
240Stamina
10Stability
9Free Strike
ImmunityFire 10
Weakness
Movement
M+5Might
A+3Agility
R+0Reason
I+2Intuition
P+3Presence
l

Roiling Fist

Signature
KeywordsAreaRangedWeapon
Distance3 cube within 4
TargetEach enemy and object in the area
!18 fire damage; prone; weakened (save ends)
@14 fire damage; prone
#9 fire damage
Effect

Each target makes either an Agility test or an Intuition test.

l

Burning Kick

KeywordsChargeMeleeStrikeWeapon
DistanceMelee 4
TargetTwo creatures or objects
Power Roll+ 5
!14 damage; push 5; A < 3 9 fire damage
@19 damage; push 10; A < 4 9 fire damage
#23 damage; push 15; A < 5 9 fire damage
f

Lava Pillar

KeywordsAreaRanged
ActionManeuver
Distance3 cube within 10
TargetEach enemy and object in the area
Power Roll+ 5
!5 fire damage; M < 3 vertical push 3
@7 fire damage; M < 4 vertical push 4
#9 fire damage; M < 5 vertical push 5
)

Fuel the Fire

KeywordsRanged
DistanceRanged 12
TargetThe triggering ally
Trigger

A fire giant ally within distance makes a strike.

Effect

The strike has a double edge and deals an extra 10 fire damage.

*

Scorching Skin

Whenever an adjacent enemy grabs the chief or uses a melee ability against them, that enemy takes 9 fire damage, and if they have M < 4 they are weakened (save ends)

*Villain Actions
*

Forward!

KeywordsArea
Distance10 burst
TargetSelf and each ally in the area
Effect

Each target shifts up to their speed and can make a free strike. Any enemy who takes damage from a free strike this way and who has A < 4 is burning (save ends). A burning enemy takes 1d6 fire damage at the start of each of their turns.

*

Burning Legion

KeywordsRanged
DistanceRanged 15
TargetSpecial
Effect

The chief shifts up to 10 squares. Five fire giant fireballer then arrive in unoccupied spaces within distance.

*

All to Cinders

KeywordsArea
Distance10 burst
TargetSelf and each fire giant ally in the area
!18 fire damage
@14 fire damage
#9 fire damage
Effect

Each target unleashes a wave of fire, and each enemy within 2 squares of any target makes an Agility test. An enemy affected by two targets takes a bane on the test, while an enemy affected by three or more targets has a double bane.

*Malice Features

At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice

*

Hurl Landscape

KeywordsAreaRangedWeapon
Distance4 cube within 10
TargetEach enemy in the area
!18 damage; prone and can't stand (save ends)
@14 damage; prone
#9 damage
Effect

A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

*

Bellow

Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

*

Titanic Tear

A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01