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Marble Stone Giant


Monster

Marble Stone Giant

Giant, Stone Giant
Level 8
Elite Hexer
EV 40
4Size
6Speed
207Stamina
10Stability
8Free Strike
Immunity
Weakness
MovementBurrow
M+4Might
A+3Agility
R+0Reason
I+3Intuition
P+0Presence
l

Marble From a Great Sling

Signature
KeywordsAreaRangedWeapon
Distance3 cube within 15
TargetEach enemy and object in the area
Power Roll+ 4
!6 damage; I < 2 dazed (save ends)
@10 damage; I < 3 dazed (save ends)
#14 damage; I < 4 dazed (save ends)
Effect

If the target has any effect on them that can be ended by a saving throw or that ends at the end of their turn, they are also knocked prone.

l

Far Flung

KeywordsMeleeWeapon
DistanceMelee 1
TargetOne creature or object
Power Roll+ 4
!Vertical push 7
@Vertical push 10
#Vertical push 12
Effect

Against a target who is prone or grabbed, this ability has a double edge.

f

Polish Stone Shape

KeywordsArea
ActionManeuver
Distance10 x 2 line within 1
TargetSpecial
Effect

The ground in the area becomes slick and glossy. Any non-giant who starts or ends their turn in the area is knocked prone and slides 2 squares.

)

Break Armor

DistanceSelf
TargetSelf
Trigger

The marble stone giant takes damage.

Effect

The marble stone giant halves the damage, and has damage weakness 3 and a +3 bonus to speed until the end of the encounter. The damage weakness increases by 3 each time the marble stone giant uses this ability in the same encounter.

*

Stonebreaker Flesh

Whenever an enemy obtains a tier 1 outcome on a melee ability used against the marble stone giant, they take a bane on that ability until the end of the encounter.

*

Stone Swim

The marble stone giant can burrow through stone, but can't drag other creatures underground when they do so.

*Malice Features

At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice

*

Hurl Landscape

KeywordsAreaRangedWeapon
Distance4 cube within 10
TargetEach enemy in the area
!18 damage; prone and can't stand (save ends)
@14 damage; prone
#9 damage
Effect

A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

*

Bellow

Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

*

Titanic Tear

A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01