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Fire Giant Lightbearer


Monster

Fire Giant Lightbearer

Fire Giant, Giant
Level 9
Elite Support
EV 44
4Size
8Speed
200Stamina
5Stability
9Free Strike
ImmunityFire 9
Weakness
Movement
M+4Might
A+2Agility
R+0Reason
I+4Intuition
P+1Presence
l

Flamelash

Signature
KeywordsMagicMeleeStrike
DistanceMelee 6
TargetTwo creatures or objects
Power Roll+ 4
!13 fire damage; slide 2
@17 fire damage; slide 4
#22 fire damage; slide 6
l

Living Blaze

KeywordsMagicRangedStrike
DistanceRanged 6
TargetTwo creatures or objects
Power Roll+ 4
!15 fire damage
@21 fire damage
#26 fire damage
Effect

The blaze ricochets, targeting one additional target within 4 squares of an original target and taking a bane against that target, or targeting two additional targets within 2 squares of an original target and having a double bane against those targets. The lightbearer makes one power roll against all targets.

f

Travel By Fire

KeywordsMagicRanged
ActionManeuver
DistanceRanged 5
TargetTwo creatures or objects
Effect

The lightbearer can target themself with this ability. Each target takes 1d6 fire damage and teleports in a plume of smoke to swap places with the other target.

)

Emergency Beacon

DistanceSelf
TargetSelf
Trigger

The lightbearer takes damage.

Effect

The lightbearer emits a beacon of light until the start of their next turn. Each fire giant who has line of effect to the lightbearer has a double edge on abilities.

*

Healing Heat

Any fire giant targeted by the lightbearer's damage-dealing abilities ignores the damage and instead regains Stamina equal to the damage that would have been dealt. If the lightbearer moves a fire giant using an ability, they can choose to ignore stability.

*

Searing Skin

Whenever an adjacent enemy grabs the lightbearer or uses a melee ability against them, that enemy takes 5 fire damage.

*Malice Features

At the start of any giant's turn, you can spend Malice to activate one of the following features. Giant Malice

*

Hurl Landscape

KeywordsAreaRangedWeapon
Distance4 cube within 10
TargetEach enemy in the area
!18 damage; prone and can't stand (save ends)
@14 damage; prone
#9 damage
Effect

A giant unearths a structure, hazard, or chunk of the encounter map and launches it to fill the area. Each target makes an Agility test.

*

Bellow

Each giant in the encounter takes a deep breath and yells, pushing each creature within 3 squares of them up to 10 squares. A creature who can be pushed by more than one giant is pushed by one giant of your choice.

*

Titanic Tear

A giant creates a fissure along the ground, either in a 15 x 2 line within 1 or a 10 x 3 line within 2, and that opens up to a depth of 6 squares. Each giant in the area can shift into the nearest unoccupied space outside the fissure. Each non-giant in the area makes an Agility test.

Source: Draw Steel: Monsters · printing 1.01